I’m a curious guy from Mölndal (Gothenburg), Sweden with a background in music, linguistics, photography, programming and I love to acquire new skills and knowledge (and gadgets).
I’ve always had an interest in media and the arts, but my interest in architecture grew over time with an origin in fictional worldbuilding.
I’m interested in all things visualisation – from modelling individual assets to creating entire cityscapes
2023 Feb - May: Gothenburg City Planning Authority, 3D Artist (Internship)
2022 Sep - Dec: Unit Arkitektur AB, Architectural Visualiser (Internship)
2021 - 2023: YRGO, Gothenburg - Architectural Visualisation
2017 - 2020: University of Skövde - Web Development
Full-stack development using language-agnostic programming.
2016 - 2017: Nordiska Folkhögskolan
Post-secondary education in creative writing, storytelling in text and image, photography and digital design.
3ds Max, Blender, Unreal Engine
Corona Renderer & V-Ray
Parametric tools such as ForestPack, RailClone, and Blender's Geometry Nodes, with an interest in learning Houdini
Adobe Suite with some dabbling in DaVinci Resolve
AutoCAD, Revit, SketchUp, Archicad
Digital, analogue & drone photography